Adele Haze recently wrote an entry about a PlayStation2 game called “Rule of Rose.”
It’s apparently stirring up controversy in Europe for having adult
content (dark and sadomasochistic images as well as lesbian
overtones). There have been moves in Europe to ban it there because
it’s not the sort of subject matter children should be exposed to,
Sony US decided not to release it here for fear of controversy — it’s
being distributed here by another, smaller game company.
I don’t want to get into reviewing the game or its content except to
say that, despite reviews saying the actual play is a bit slow /
clunky, it sounds like something I’d enjoy. But whether I would or not
is beside the point. What the point, for me, is that by expecting
that every game released be suitable for children, other adults like
myself are being forced by parents into living in their child-safe
bubble. This, in my opinion, isn’t right. There are books, films,
places and, yes, games that are intended for adults. They are not
appropriate for children nor should they have to be. It’s the
responsibility of parents to keep their own children away from them.
Not to rid the world of the item, but to decide what is and isn’t
appropriate within their own households and those they allow their
children to frequent.
In other words, leave me out of it. I don’t have children and I
don’t plan to. I don’t tend to frequent places with children — my
interests and tastes are largely adult. The students I work with are
already adults . If my husband and I wanted to live in a child-safe
world we would. Parents need to just say no to games you don’t think
are appropriate for their families and not expect this to be done by
passing laws the effect adults. PS2 games are about $30 – $50. Where
would kids get that kind of cash if not from their parents?
This is an old issue for me, but one that keeps coming up. A couple
of years ago I wrote a review of Grand Theft Auto:
San Andres. In it I commented on the this very topic writing
In getting links and pictures together for this blog entry, I came across a
lot of [writing by] mothers and educators worrying about the effect playing this
game (the cite it specifically) would have on their 11 year olds.
Excuse me? Why would you let your 11 year old play with this? The game
costs $50 — they can’t buy it with their lunch money. This is an old
rant for me, but it bothers me when parents think the world needs to be
made kid-proof. My mom and dad decided I wouldn’t see any R rated
movies, even on cable, until I was 13. Even then, until I was 16 I had
to check with them and they usually prescreened them or watched them with me. GTA isn’t written to
target 11 year-olds. The game is written for those of us who were teens
in the 1980s and early 1990s — people who are now in their twenties
and thirties. I’m basing this the music and sense of humor. Please,
parents, I beg you to keep track of what games your kids are playing.
Me? I’d like to see adult movies, books and games safe from the daycare
true that when my parents bought our family’s first Atari system the
games were all intended for children. But times and technology have
changed. Further, there’s a whole generation now in their 30s and even
40s who’ve been playing computer and video games since their teens. It
only makes sense that game makers now write games for an adult market
in addition to the child one.
Personally I’m going to try and get a copy of “Rule of Rose” to
play while I’m recovering after my surgery next month. I promise that
after I finish with the game, when I pass it along afterwards it will
be to another adult. Now if only I could get parents to promise not to
try and take toys away from other grown-ups.